Difference between revisions of "Radio Commands"

From Renegade-X Wiki
Jump to navigation Jump to search
Line 88: Line 88:
  
 
Used on a Mystery Crate, it will send a message informing the teams about the presence and whereabouts of the spotted crate.
 
Used on a Mystery Crate, it will send a message informing the teams about the presence and whereabouts of the spotted crate.
 +
 +
== Voice Taunts ==
 +
Voice Taunts are self-explanatory: they are usually used to toy around with the enemy. Currently, there are only five voice taunts, three for the [[Global Defense Initiative]] and two for the [[Brotherhood of Nod]]. Each faction has their specific Voice Taunts. They can be accessed by holding '''Z'''. A list of choices will appear on the left side of the screen, and each choice will have a number associated with it. By pressing a number key, the player will radio the taunt to the enemy. To prevent spam, there is a cooldown before a player can employ a Voice Taunt once more.
 +
 +
=== List of Voice Taunts ===
 +
=== GDI ===
 +
*'''1: Go Go Go!'''
 +
*'''2: Terrorist!'''
 +
*'''3: Payback Time!'''
 +
 +
=== Nod ===
 +
*'''1: Ha Ha Ha!'''
 +
*'''2: Scum!'''

Revision as of 20:09, 8 January 2017

Radio Commands are short and quick text voiced messages that are commonly used to communicate on the battlefield, saving time instead of the player manually typing it out. They can be accessed by holding either Ctrl/LeftAlt or both. A list of message will appear on the left side of the screen, and each message will have a number associated with it. By pressing a number key, the player will radio the message to their team. To prevent spam, the player can only send five messages consecutively before a cooldown is applied.

Some radio commands will also display additional information if the player's crosshair has selected an object (i.e. infantry, buildings)

List of Radio Commands

Hold Ctrl

  • 1: Building needs repair! (will display the name of the building selected in the messenger's crosshair if any)
  • 2: Get in the Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any)
  • 3: Get out of the Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any)
  • 4: Destroy that Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any)
  • 5: Watch where you're pointing that!
  • 6: Don't get in my way!
  • 7: Affirmative.
  • 8: Negative.
  • 9: I'm in position.
  • 0: Enemy spotted! (will display the name of the building/vehicle/ player's nickname selected in the messenger's crosshair if any)
  • V: vote menu
  • N: donate credits (shortcut to donate credits to a player via console)

Hold LeftAlt

  • 1: I need repairs!
  • 2: Take the point.
  • 3: Move out.
  • 4: Follow me.
  • 5: Hold position.
  • 6: Cover me.
  • 7: Take cover.
  • 8: Fall back.
  • 9: Return to base.
  • 0: Destroy it now! (will display the name of the building or vehicle selected in the messenger's crosshair if any)
  • V: vote menu
  • N: donate credits (shortcut to donate credits to a player via console)

Hold both Ctrl and LeftAlt

  • 1: Attack the base defenses!
  • 2: Attack the Harvester!
  • 3: Attack that structure! (will display the name of the building selected in the messenger's crosshair if any)
  • 4: Attack the Refinery!
  • 5: Attack the Power Plant!
  • 6: Defend the base!
  • 7: Defend the Harvester!
  • 8: Defend that structure! (will display the name of the building selected in the messenger's crosshair if any)
  • 9: Defend the Refinery!
  • 0: Defend the Power Plant!
  • V: vote menu
  • N: donate credits (shortcut to donate credits to a player via console)

Spotting

Spotting in a specific radio command that is triggered by pressing Q (by default). The message sent by spotting depends on what the player's crosshair has selected in the current moment. Same with the aforementioned radio commands, a player can only send five messages consecutively before a cooldown is applied. If the crosshair has nothing selected, spotting will not work.

Since the spotting crosshair is based on the current weapon's range the player's carrying, weapons with longer range will allow spotting at longer distances. All infantries can switch to their Timed C4 (if they did not use it beforehand), which is able to select any object that the player can see with its crosshair, making it handy also for spotting purposes.

List of Spotting messages

On enemy infantry and vehicles

The message will warm the team that there is a specific kind of enemy infantry or vehicle in the designated area. Hold Q and drag the crosshair to select multiple enemy targets in order to message the presence of a group of enemies and to warn about incoming rushes.

Spotting an enemy twice will mark them with a cross that all allies will be able to see if they have visual on them. It also tells the team to focus fire on the spotted enemy.

Also, if an enemy spy is selected, the message will warm the team about their presence; therefore, is possible to check if someone is a spy also by hovering the crossfire on them and pressing Q.

On allied infantry and vehicles

Spotting an ally quickly sends messages to them in private: the first spotting will tell them *1: I need repairs!, and the subsequent spotting message will tell them to *6: Cover me., *4: Follow me., and *2: Get in the Vehicle! (will display the name of the vehicle selected in the messenger's crosshair if any) respectively.

On buildings and Harvesters

On allied buildings, it will send a message to defend the designated building or repair it if it has taken damage; the latter message will be further emphasized if the building has sustained critical damage.

On enemy buildings, it will only send a message telling the team to attack the designated building.

On tech buildings, it will send a message to "attack" it (which means to capture it) if the building is neutral or under enemy control; if the tech building is under allied control, it will send a message to "repair" it (which means to replenish its Master Control Terminal capture value)

On Harvesters, it will send a message about defending the allied one and attacking the enemy one if pinpointed.

On Timed C4/Remote C4 and Superweapon Beacons

Used on allied C4, it will send a message to defend the C4. The message will inform if the C4 is on a Master Control Terminal or not.

Used on enemy C4, it will send a message that C4 has been spotted on a specific location. The message will inform if the C4 is on a Master Control Terminal or not; in the former case, it is advised to call Engineers and Advanced Engineers to defuse the C4 before it brings down the building.

Used on an allied Superweapon Beacon, it will send a message to defend the beacon. The message will also relay the location of the beacon to the team.

Used on an enemy Superweapon Beacon, it will send a message that a beacon has been spotted. The message will also relay the location of the beacon to the team, also warning them if the beacon is a fake beacon planted nowhere near their base.

On Mystery Crates

Used on a Mystery Crate, it will send a message informing the teams about the presence and whereabouts of the spotted crate.

Voice Taunts

Voice Taunts are self-explanatory: they are usually used to toy around with the enemy. Currently, there are only five voice taunts, three for the Global Defense Initiative and two for the Brotherhood of Nod. Each faction has their specific Voice Taunts. They can be accessed by holding Z. A list of choices will appear on the left side of the screen, and each choice will have a number associated with it. By pressing a number key, the player will radio the taunt to the enemy. To prevent spam, there is a cooldown before a player can employ a Voice Taunt once more.

List of Voice Taunts

GDI

  • 1: Go Go Go!
  • 2: Terrorist!
  • 3: Payback Time!

Nod

  • 1: Ha Ha Ha!
  • 2: Scum!