Difference between revisions of "Renegade X"

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Renegade X is a free Tactical Shooter that aims to brings the Command and Conquer FPS experience to the Unreal Engine 3. Renegade-X is developed by Totem Arts, an independent group of Command and Conquer fans from around the world dedicated to bringing the world of C&C to you, up close and personal.
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Renegade X is a First/Third Person Tactical Shooter. Two factions, the [[Global Defense Initiative]] (GDI) and the [[Brotherhood of Nod]] (Nod), are locked into a conflict over the green and mysterious resource [[Tiberium]]. The primary game mode is [[Command & Conquer]] (C&C/CnC), where your objective is to destroy your enemy's base using any and all means necessary.  
  
Players will be able to join up to 40-players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.
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==History==
 +
Renegade X, formerly known as Renegade 2007, Started off as an [https://en.wikipedia.org/wiki/Unreal_Tournament_3 Unreal Tournament 3] Mod which saw it's first public release on [http://www.moddb.com/mods/renegade-x/news/renegade-x-035-beta-released September 30th, 2007]. At this stage, the game only had 2 maps (Islands and Field) and were still missing certain characters and aircraft.
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The game received several patches over the course of over a year, but were considering to make a standalone version of the game using the then still brand new UDK engine [http://www.moddb.com/mods/renegade-x/news/renegade-x-040-beta-trailer-pictures-and-more after only a couple of months]. On October 1st 2010,  They released their [http://www.moddb.com/mods/renegade-x/news/renegade-x-055-beta-release-for-ut3 last major patch], and after that progress mostly halted on this mod in favour of developing a standalone version, [http://renegade-x.com/forums/viewtopic.php?f=13&t=474 which was by then renamed to Renegade X in early 2008.]
  
Originally set to be remake of Westwood Studios' "Command and Conquer: Renegade", Renegade X has evolved into a spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.
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[http://renegade-x.com/forums/viewtopic.php?f=11&t=6467 A mini-singleplayer campaign named Black Dawn was released on February 28th, 2012], about 10 years after C&C Renegade's release, which was downloaded over 200.000 times from the official website over the course of 6 months. Reasons why [[Black Dawn]] was released before the multiplayer version was explained in a [https://www.youtube.com/watch?v=D-5Pi-bCvAI Game design podcast]. Several reasons were expanding the game into the Standalone territory, and to test certain aspects of the game which could already be developed in the new engine, such as models, props and weapon handling.  
  
The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose.
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Development continued on a multiplayer version, [http://renegade-x.com/forums/viewtopic.php?f=11&t=72000 and the game entered Open Beta phase on 26th February 2014], exactly 12 years after C&C Renegade's North America release. After this release, development continues up to this day, with 5 open beta versions released.
  
We believe that this gamemode - "Command & Conquer Mode" - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.
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==[[Buildings]]==
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Each base consists of a set of buildings. These buildings vary from level to level, as decided by the level designer. There are a total of 8 buildings. Both teams may make use of a [[Power Plant]] to provide power to advanced base defenses, and a [[Tiberium Refinery]] to provide war funds. A core component of the GDI base is the [[Barracks]], which provides access to advanced infantry classes. For vehicles, GDI uses an on-field [[Weapons Factory]] to construct vehicles ranging from the speedy [[Humvee]] to the powerful [[Mammoth Tank]]. On levels that make use of advanced base defenses GDI uses the [[Advanced Guard Tower]], which is armed with 4 automated gun turrets and an automated rocket turret. Similar to GDI's [[Barracks]], the [[Hand of Nod]] provides Nod with advanced infantry classes. Instead of constructing tanks in the battle zone, Nod makes use of an [[Airstrip]] to airdrop vehicles such as [[Mobile Artillery]] and [[Stealth Tank]]s. On levels that make use of advanced base defenses Nod uses the [[Obelisk of Light]], which is armed with a powerful laser. Many maps also include one or more capturable [[Tiberium Silo|Silo]]s, which provide a team with a constant economic income boost.
  
The most current multiplayer beta can be found on the downloads page, along with the SDK which can be used to create custom maps and mods.
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On some levels, bases may be defended by automated defenses such as [[Turret|Turret]]s, [[Guard Tower]]s, [[SAM Site]]s, and [[SAM Site|Anti-Air Tower]]s. Manual defenses also exist, such as [[Rocket Emplacement]]s and [[Gun Emplacement]]s
  
==Award History==
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==Contributors==
[[File:awards.png]]
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===Project Lead and Sound Engineer===
 +
Bilal Bakri
 +
 
 +
===Lead Artist and Producer===
 +
Waqas Iqbal
 +
 
 +
===Lead Programmer and System Admin===
 +
Jessica 'Agent' James
 +
 
 +
===Lead Programmer===
 +
Daniel 'RypeL' Bockmann<br />
 +
 
 +
===Senior Programmers===
 +
Eugen 'Pr0eX' Gerner<br />
 +
Shahman 'Roxez' Teh<br />
 +
Sean 'Yosh56' Nolan<br />
 +
Sarah 'buttons' Evans<br />
 +
Isa 'Handepsilon' Handoyo<br />
 +
Kil
 +
 
 +
===Programmers===
 +
John 'Avalanche' Melton<br />
 +
Tom 'halo2pac' Cables<br />
 +
Joe 'coffeeburrito' Wakefield<br />
 +
Jeroen 'Chaos_Alfa' Houttuin<br />
 +
Franklin Iheanacho<br />
 +
Wiebe 'GreaseMonk' Geertsma<br />
 +
Zach 'triggerhappy' Gray<br />
 +
Rob 'Schmitzenbergh' Smit<br />
 +
Waldemar 'KrypTheBear' M.<br />
 +
Craig 'ShrewdTactician' Emmott<br />
 +
Mark 'AlienX' Phillips<br />
 +
Randy 'SonnyX' von der Weide<br />
 +
Daniil 'UsedC' Mitrofanov<br />
 +
Gary 'SgtIgram' Uhlig<br />
 +
Mike Geig<br />
 +
one1<br />
 +
nBab<br />
 +
--nn
 +
 
 +
===General Artists===
 +
Richard 'Ric' Jeffery<br />
 +
Robin 'Nielsen' Nielsen<br />
 +
Martin 'JeepRubi' Palko<br />
 +
Martin 'tintin' Sanchez<br />
 +
Sander 'ZixXer' Vereecken<br />
 +
Evan 'HappyConscript' Brooks<br />
 +
Matthew 'maty' McDonald<br />
 +
Simon 'kenz3001' Mckenzie<br />
 +
Ruud 'Ruud003' Gunnewiek<br />
 +
Jos 'Henk' Vermeulen<br />
 +
Thom 'TK0104' Keuken<br />
 +
Sam 'SMayhew' Mayhew<br />
 +
Ryan Wongwai<br />
 +
James Bruner<br />
 +
Denis dos Santos<br />
 +
Fedor Kurmazov<br />
 +
Yaroslav Baryshev<br />
 +
Kamal Afiq Kamarul Bahri<br />
 +
Ettienne 'Xelus' Vorster
 +
 
 +
===Public Relations & Web Development===
 +
Aaron 'Jam' Imming
 +
 
 +
====Web Development Assistant====
 +
Remy 'Uncut' Lagerweij
 +
 
 +
===System Administrators===
 +
David 'Speedy' Ellsworth<br />
 +
Danny 'fffreak9999' Blake<br />
 +
Bryan Kloossterboer<br />
 +
Cronus
 +
 
 +
===Animators===
 +
Kris 'PermaGrin' Ducote<br />
 +
Paolo 'Sinfect' Damaso<br />
 +
 
 +
===Contributing Artists===
 +
Rober 'Killa' Baker<br />
 +
Kevin 'DrGuppy' Butt<br />
 +
Elizabeth 'tomato' Deacon<br />
 +
Chris 'MightyBOB!' Kohl<br />
 +
Shaun 'WNxKain' Slater<br />
 +
Alexander 'Deathlink' Trautmann<br />
 +
Craig 'Glacious' Cooper<br />
 +
Bruno 'owhenky' Freitas<br />
 +
Rafael Morais<br />
 +
Shaikh Zhafri<br />
 +
Cody Vogel<br />
 +
Juan Villegas<br />
 +
Jakub Janiak<br />
 +
Jordan Brooker<br />
 +
Benjamin Allen<br />
 +
Daniel Kamentsky<br />
 +
Nathan Elliott<br />
 +
Alec Claravall<br />
 +
Mason Rosenquist<br />
 +
KatzSmile<br />
 +
Stoy79<br />
 +
Tugodoomer
 +
 
 +
===Motion Designer===
 +
David Kashevsky
 +
 
 +
===Voice Actors===
 +
Sonya Cerdan<br />
 +
Ty Konzak<br />
 +
CJ Williams<br />
 +
Justin 'theGunrun' Ignacio<br />
 +
Isaak 'Kraftsman' Kraft van Ermel
 +
 
 +
===Music & Sound Engineer===
 +
Sebastian Aav<br />
 +
Paul Curtis<br />
 +
Niels van der Leest<br />
 +
Adam Prack<br />
 +
Maarten Bonder<br />
 +
 
 +
==External Links==
 +
{{Template:Main_Navbox}}

Latest revision as of 01:41, 14 February 2020

Renegade X is a First/Third Person Tactical Shooter. Two factions, the Global Defense Initiative (GDI) and the Brotherhood of Nod (Nod), are locked into a conflict over the green and mysterious resource Tiberium. The primary game mode is Command & Conquer (C&C/CnC), where your objective is to destroy your enemy's base using any and all means necessary.

History

Renegade X, formerly known as Renegade 2007, Started off as an Unreal Tournament 3 Mod which saw it's first public release on September 30th, 2007. At this stage, the game only had 2 maps (Islands and Field) and were still missing certain characters and aircraft. The game received several patches over the course of over a year, but were considering to make a standalone version of the game using the then still brand new UDK engine after only a couple of months. On October 1st 2010, They released their last major patch, and after that progress mostly halted on this mod in favour of developing a standalone version, which was by then renamed to Renegade X in early 2008.

A mini-singleplayer campaign named Black Dawn was released on February 28th, 2012, about 10 years after C&C Renegade's release, which was downloaded over 200.000 times from the official website over the course of 6 months. Reasons why Black Dawn was released before the multiplayer version was explained in a Game design podcast. Several reasons were expanding the game into the Standalone territory, and to test certain aspects of the game which could already be developed in the new engine, such as models, props and weapon handling.

Development continued on a multiplayer version, and the game entered Open Beta phase on 26th February 2014, exactly 12 years after C&C Renegade's North America release. After this release, development continues up to this day, with 5 open beta versions released.

Buildings

Each base consists of a set of buildings. These buildings vary from level to level, as decided by the level designer. There are a total of 8 buildings. Both teams may make use of a Power Plant to provide power to advanced base defenses, and a Tiberium Refinery to provide war funds. A core component of the GDI base is the Barracks, which provides access to advanced infantry classes. For vehicles, GDI uses an on-field Weapons Factory to construct vehicles ranging from the speedy Humvee to the powerful Mammoth Tank. On levels that make use of advanced base defenses GDI uses the Advanced Guard Tower, which is armed with 4 automated gun turrets and an automated rocket turret. Similar to GDI's Barracks, the Hand of Nod provides Nod with advanced infantry classes. Instead of constructing tanks in the battle zone, Nod makes use of an Airstrip to airdrop vehicles such as Mobile Artillery and Stealth Tanks. On levels that make use of advanced base defenses Nod uses the Obelisk of Light, which is armed with a powerful laser. Many maps also include one or more capturable Silos, which provide a team with a constant economic income boost.

On some levels, bases may be defended by automated defenses such as Turrets, Guard Towers, SAM Sites, and Anti-Air Towers. Manual defenses also exist, such as Rocket Emplacements and Gun Emplacements

Contributors

Project Lead and Sound Engineer

Bilal Bakri

Lead Artist and Producer

Waqas Iqbal

Lead Programmer and System Admin

Jessica 'Agent' James

Lead Programmer

Daniel 'RypeL' Bockmann

Senior Programmers

Eugen 'Pr0eX' Gerner
Shahman 'Roxez' Teh
Sean 'Yosh56' Nolan
Sarah 'buttons' Evans
Isa 'Handepsilon' Handoyo
Kil

Programmers

John 'Avalanche' Melton
Tom 'halo2pac' Cables
Joe 'coffeeburrito' Wakefield
Jeroen 'Chaos_Alfa' Houttuin
Franklin Iheanacho
Wiebe 'GreaseMonk' Geertsma
Zach 'triggerhappy' Gray
Rob 'Schmitzenbergh' Smit
Waldemar 'KrypTheBear' M.
Craig 'ShrewdTactician' Emmott
Mark 'AlienX' Phillips
Randy 'SonnyX' von der Weide
Daniil 'UsedC' Mitrofanov
Gary 'SgtIgram' Uhlig
Mike Geig
one1
nBab
--nn

General Artists

Richard 'Ric' Jeffery
Robin 'Nielsen' Nielsen
Martin 'JeepRubi' Palko
Martin 'tintin' Sanchez
Sander 'ZixXer' Vereecken
Evan 'HappyConscript' Brooks
Matthew 'maty' McDonald
Simon 'kenz3001' Mckenzie
Ruud 'Ruud003' Gunnewiek
Jos 'Henk' Vermeulen
Thom 'TK0104' Keuken
Sam 'SMayhew' Mayhew
Ryan Wongwai
James Bruner
Denis dos Santos
Fedor Kurmazov
Yaroslav Baryshev
Kamal Afiq Kamarul Bahri
Ettienne 'Xelus' Vorster

Public Relations & Web Development

Aaron 'Jam' Imming

Web Development Assistant

Remy 'Uncut' Lagerweij

System Administrators

David 'Speedy' Ellsworth
Danny 'fffreak9999' Blake
Bryan Kloossterboer
Cronus

Animators

Kris 'PermaGrin' Ducote
Paolo 'Sinfect' Damaso

Contributing Artists

Rober 'Killa' Baker
Kevin 'DrGuppy' Butt
Elizabeth 'tomato' Deacon
Chris 'MightyBOB!' Kohl
Shaun 'WNxKain' Slater
Alexander 'Deathlink' Trautmann
Craig 'Glacious' Cooper
Bruno 'owhenky' Freitas
Rafael Morais
Shaikh Zhafri
Cody Vogel
Juan Villegas
Jakub Janiak
Jordan Brooker
Benjamin Allen
Daniel Kamentsky
Nathan Elliott
Alec Claravall
Mason Rosenquist
KatzSmile
Stoy79
Tugodoomer

Motion Designer

David Kashevsky

Voice Actors

Sonya Cerdan
Ty Konzak
CJ Williams
Justin 'theGunrun' Ignacio
Isaak 'Kraftsman' Kraft van Ermel

Music & Sound Engineer

Sebastian Aav
Paul Curtis
Niels van der Leest
Adam Prack
Maarten Bonder

External Links